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Another update
Written by Stefan Hendriks   
Tuesday, 21 October 2008
Yay. I've learned my lesson and I am refactoring bit by bit. Also, i do not throw away old code without adding new. Instead, i am trying to add new and use the old, so later i can replace it, and then when the old code is useless throw it away. Sounds logical from the start anyway, so I wonder why I did not do that in the first place... ;)

Anyway. If you have SVN, a new update is awaiting you. A unit factory is being introduced, and when that thing works, the code to adjust unit behaviour should be much. much, much, MUCH easier. 

I want it to be easy because i found a neat effect by another Dune 2 clone: The Sleeper Has Awakened. If a carry-all flies, you can actually see it come down (due the shadow getting near the aircraft, etc). And i want that effect too. I could hack it in, but i want to do it the right way. So , refactor first, new features later.
Update: Revision 77
Written by Stefan Hendriks   
Saturday, 18 October 2008
A new update has been made. I am refactoring some code bit by bit. Makes the code a lot more clean, but there is a long way to go. Nevertheless it is a good thing to do.

There is a Structurefactory now (Factory design pattern); and it works. Though a lot more needs to be moved to this factory , the basics work.

It is also possible to create a binary package easily with the create_binary.bat file. So if you use SVN to check out the project, hit the update button :)


Update; revision 76
Written by Stefan Hendriks   
Saturday, 04 October 2008
Nema Fakei detected a bug in the campaign selection bug, even though i reverted the code. I checked it out and i could reproduce it. I've fixed it, so now it is fully playable again.

I've made some organizational changes, so you can create a binary package out of all the pieces in the repository (use create_binary.bat).

All in all, if you are subscribed to the SVN you will see some updates and you can enjoy the latest version. In the meantime, enjoy the movies at youtube (vote, react, comment! :)).
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