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Written by Stefan Hendriks
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Wednesday, 08 July 2009 |
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A bit of spare time, and the result is I am working on the game again. Although I can tell you this will be temporarily, it surely is not that I have abandonded this project.
Grab your SVN gears and update , because changes are coming. If you're just playing the game and waiting for the missing save/load (options) screen then I have to dissapoint you for now. As the changes are merely 'under water'. Meaning, the engine itself is being rewritten here and there, to make it more flexible, bug-free and easier to maintain.
But look on the bright side, it is not dead! (by a long shot) |
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Written by Stefan Hendriks
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Tuesday, 21 October 2008 |
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Yay. I've learned my lesson and I am refactoring bit by bit. Also, i do not throw away old code without adding new. Instead, i am trying to add new and use the old, so later i can replace it, and then when the old code is useless throw it away. Sounds logical from the start anyway, so I wonder why I did not do that in the first place... ;)
Anyway. If you have SVN, a new update is awaiting you. A unit factory is being introduced, and when that thing works, the code to adjust unit behaviour should be much. much, much, MUCH easier.
I want it to be easy because i found a neat effect by another Dune 2 clone: The Sleeper Has Awakened. If a carry-all flies, you can actually see it come down (due the shadow getting near the aircraft, etc). And i want that effect too. I could hack it in, but i want to do it the right way. So , refactor first, new features later. |
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Written by Stefan Hendriks
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Saturday, 18 October 2008 |
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A new update has been made. I am refactoring some code bit by bit. Makes the code a lot more clean, but there is a long way to go. Nevertheless it is a good thing to do.
There is a Structurefactory now (Factory design pattern); and it works. Though a lot more needs to be moved to this factory , the basics work.
It is also possible to create a binary package easily with the create_binary.bat file. So if you use SVN to check out the project, hit the update button :)
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