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Written by Stefan Hendriks
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Sunday, 10 June 2007 |
A new gallery is added to the site where you can see the screenshots of the new engine while being developed. Currently there is one screenshot showing the very beginning of the mod-structure working, and also that it runs on my Mac. |
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Revision 71 : Fullscreen mode |
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Written by Stefan Hendriks
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Sunday, 10 June 2007 |
Well nothing fancy on the technical side, but i just added in a lazy 5 minutes that you can flag the fullscreen mode. Since 'default' you run the game in Windowed mode, it requires you to add the flag -fullscreen to run it in fullscreen mode.
Of course, there will be a settings.xml file where you can all set your preferences so you don't need to know anything about the flags.
Nothing fancy like i said, just having a lazy sunday. |
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Written by Stefan Hendriks
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Thursday, 07 June 2007 |
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Slowly progress is being made.
Currently i am experimenting with the extentions offered with SDL. Like SDL_Image, SDL_TTF, SDL_GFX, SDL_Mixer, etc.
Adding these sub-components gives a programmer a lot of power with little effort, once it is compiling and linking of course. For windows this is not such a big deal, since i am using Dev C++ , and you can preload the packages.
Since i mostly run the code on my Mac i need to compile things by hand, and it is not always the case that things go that smooth.
But so far, i got SDL_Image working. I need Freetype to work for Mac first, but i lack time.
In short. It works now with SDL_Image, and that means you can give not only BMP files in the resources, but also use PNG, JPG, and some other formats. |
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Last Updated ( Thursday, 07 June 2007 )
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