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Progress
Written by Stefan Hendriks   
Thursday, 07 June 2007
Slowly progress is being made.


Currently i am experimenting with the extentions offered with SDL. Like SDL_Image, SDL_TTF, SDL_GFX, SDL_Mixer, etc.


Adding these sub-components gives a programmer a lot of power with little effort, once it is compiling and linking of course. For windows this is not such a big deal, since i am using Dev C++ , and you can preload the packages.


Since i mostly run the code on my Mac i need to compile things by hand, and it is not always the case that things go that smooth.


But so far, i got SDL_Image working. I need Freetype to work for Mac first, but i lack time.


In short. It works now with SDL_Image, and that means you can give not only BMP files in the resources, but also use PNG, JPG, and some other formats.

Last Updated ( Thursday, 07 June 2007 )
Little change
Written by Stefan Hendriks   
Monday, 04 June 2007
I figued it would be easier to define a colorkey as:

<colorkey id="CC_DEFAULT" red="255" green="0" blue="255" />

instead of

<colorkey>
 <red></red>
 <green></green>
 <blue></blue>
</colorkey>

just checked into repository , revision 59
First steps to moddability are working...
Written by Stefan Hendriks   
Monday, 04 June 2007
I've accomplished the following in the engine:
- define your own surfaces
- define your own color keys (ie for transparency)
- load them, link them , draw them.

In short:
- i have loaded up my mouse, with a purple key i do not want to draw as background
- i define a colorkey , with the proper RGB values and name it CC_DEFAULT
- i have set the colorkey in my mouse surface as CC_DEFAULT so it points to my just defined colorkey

The engine does the rest. Read more if you want to know the XML structure.
Read more...
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