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Written by Stefan Hendriks
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Saturday, 11 July 2009 |
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DEMO 4 of Dune 2 The Maker has been released!
If you have any comments, please e-mail them to me (stefanhen83[at]gmail.com), or post them at the dune2k forum : click here
What is new: Nicer explosions; skirmish mode and a lot more , see the dune2k link above for the entire list!
Screenshots:
If you want to see how DEMO 4 looks like; go to the gallery and watch 3 recently uploaded pictures showing off new features of DEMO 4! |
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Last Updated ( Saturday, 11 July 2009 )
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Written by Stefan Hendriks
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Friday, 10 July 2009 |
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Did you know D2TM exists for atleast 8 years? I knew I was working on it for a long time, but it seemed the very first code dated from 2001.
Funny thing is that the entire history of my development as a programmer can be seen in that code. If you had a timeline, and did a little bit of research you figure that I've found out about the singleton pattern at momentum X, and the Factory pattern at momentum Y.
Although I would like to see the code a lot more flexible, a lot less public, a lot more checks in methods/functions and whatsoever, it also clear that I am improving. Noticing my own flaws is a good thing in that sense.
Revision 102 has been committed, I have begun hiding data ("don't touch my private parts!"). Somehow I found all those public fields so easy , but they are hell if you want to debug stuff. For starters, the structure hitpoints are now private, as well as some properties (width/height). The StructureFactory is now responsible for setting some stuff for once and I have also added some asserts to know if methods are used correctly.
I have yet to find out how I can use Exceptions in C++ , because I find them very handy in Java. If for any reason you are grabbing the source, do note that it is in DEBUG mode, that means you have a very weird mode of the game. Meaning: faster construction of units/structures and a nice grid drawn.
(told you this project is not dead! :P) |
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Written by Stefan Hendriks
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Wednesday, 08 July 2009 |
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A bit of spare time, and the result is I am working on the game again. Although I can tell you this will be temporarily, it surely is not that I have abandonded this project.
Grab your SVN gears and update , because changes are coming. If you're just playing the game and waiting for the missing save/load (options) screen then I have to dissapoint you for now. As the changes are merely 'under water'. Meaning, the engine itself is being rewritten here and there, to make it more flexible, bug-free and easier to maintain.
But look on the bright side, it is not dead! (by a long shot) |
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