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Written by Stefan Hendriks   
Thursday, 07 June 2007
Slowly progress is being made.


Currently i am experimenting with the extentions offered with SDL. Like SDL_Image, SDL_TTF, SDL_GFX, SDL_Mixer, etc.


Adding these sub-components gives a programmer a lot of power with little effort, once it is compiling and linking of course. For windows this is not such a big deal, since i am using Dev C++ , and you can preload the packages.


Since i mostly run the code on my Mac i need to compile things by hand, and it is not always the case that things go that smooth.


But so far, i got SDL_Image working. I need Freetype to work for Mac first, but i lack time.


In short. It works now with SDL_Image, and that means you can give not only BMP files in the resources, but also use PNG, JPG, and some other formats.

Last Updated ( Thursday, 07 June 2007 )
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