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Written by Stefan Hendriks
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Friday, 06 July 2007 |
Here is a little update. I do not have an internet connection at home, so the changes i report here will not be at the svn repository yet. I got word that i will get connected around the 24th of July. Until then you just have to wait for all the changes to be committed in the repository (if you actually check it out ofcourse)....
Here is a little update. I do not have an internet connection at home,
so the changes i report here will not be at the svn repository yet. I
got word that i will get connected around the 24th of July. Until then
you just have to wait for all the changes to be committed in the
repository (if you actually check it out ofcourse).
Changes are:
- you can setup the screen width, height and bitdepth via the xml. If
you do not do this, it will fall back in 320x240 at 8 bit.
If you are using 8 bit, you will be having hard-ware accellerated
palette mode on. Also you should specify a BMP_PALETTE surface
reference (define it in resources.xml) to set up the 'default' palette.
If you do not do this, the pictures drawn look odd.
Also, i am toying with dune 2000 graphics to let the engine run 3 mods at a time; just to test things ;-) So that is: - dune 2 original - dune 2 The maker (improved gfx, etc) - dune 2000
and of course, i always have a 'test' mod to toy with.
So far, things go well. If you want to follow the progress, just download the source and set it up. Any developer can do this easily, all tools are freely available. I use Dev-Cpp with SDL on windows.
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